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Text File | 1999-03-26 | 85.1 KB | 4,545 lines |
-
-
- # Effects.stg
- #
- # Settings file for angelic power special effects.
- # Commands supported (among others - see doc)
- #
- # BEGIN SHAPE <num>
- #
- # SET numpolys <num> Sets the number of polys for an effect
- # TRI GSHADE Declares the start of a new poly, only gshade
- # supported for now.
- # VERT <x> <y> <z> declares screen coordinates for a polygon.
- # note ooz is offset applied to z for
- # X and Y should be between
- # 0 and 1. Z probably should be too. Positive
- # values are closer to the camera.
- #
- #
- # COLOR <r> <g> <b> <alpha> all from 0-255
- #
- # CIRCLE Makes the effect into a circle shape,
- # using as many polys as were specified.
- # Easier than listing all the points yourself.
- # CENTER <r> <g> <b> <alpha> Sets the color for circles. Undefined for
- # other shapes.
- # EDGE <r> <g> <b> <alpha> Sets the edge colors for the circle
- #
- # END
-
-
- # FLASH
- # SET variables supported:
- #
- # Effect - index number of effect defined above. Later Ill set up symbolic constants
- # so we don't get mixed up.
- #
- # StartSize - size in world coords when effect is created.
- # DeltaSize - amount added to size every tick.
- # StartAlpha and DeltaAlpha - Values range from 0.0 (transparent) to 1.0 (opaque)
- # - Note that this differs from above, where 255 is opaque.
- # Fadeout 0- sets the DeltaAlpha to reach 100% transparence when the effect is done.
- # (don't forget the zero - not used now, but maybe later)
- # Duration - amount to time in ticks.
- #
-
-
- #-------------------------------------------------------------------------
- #
- # MULTI TYPES SUPPORTED:
- #
- # PUSH,
- # EBALL,
- # BANISH,
- # SALT,
- # BRIMSTONE,
- # SLUG_ARCH,
- #
- #-------------------------------------------------------------------------
-
- #-------------------------------------------------------------------------
- # Particle Types Supported:
- #
- #
- # TINK
- # SMOKE_TRAIL
- # EXPLOSION
- # BLOOD_SPRAY
- # BLOOD_TRAIL
- # SPARK_TRAIL
- # DRIPPING_WATER
- # SPARKING_WIRING
- # AIR_BUBBLES
- # FOUNTAIN
- # TORCH
- # RISING_SMOKE
- # FALLING_ASHES
- # DRIFTING_ASH
- # RISING_STEAM
- # RISING_GUNSMOKE
- # SPARKS_GUNFLASH
- # GETTING_FRIED
- # FLAKING_ARMOR
- # ANGELIC_SPARKS
- # ANGELIC_EXPLOSION
- # ANGELIC_SHIELD
- # ANGELIC_SPHERE
- # ENERGYBALL_NUCLEUS
- # ENERGYBALL_TAIL
- # ENERGYBALL_EXPLOSION
- # PLAGUE_OF_LOCUSTS
- # SONIC_WAVE
- # BRIMSTONE_PARTICLES
- # BANISH_SPHERE
- # FUSION_PARTICLES
- # IMPACT_CLOUD
- # KICK_ASS_REACTOR
- # BLOODY_REACTOR
- # ICHOR_SPRAY
- # SALT_CLOUD
- # LILITH_SHIELD
- # SALT_STAIN
- # TRIXONOSBALL
- # BLOOD_SQUIRT
- # BLOOD_SPLAT
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE G_SMOKE # G_SMOKE
- SET numpolys 2
-
- SPRITE
- texture Smoke01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
-
- BEGIN FLASH G_SMOKE
- rotating_SHAPE G_SMOKE
- SET StartSize 5
- SET DeltaSize 2
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 1.5
- SET Decay 0.6
- SET RotationSpeed 0.05
-
- # Position 0 0 0
-
- # MOVE 0.5 30 0.2 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 5
- # RANDOMIZE_MOVE 0.1 0 0.1
-
- END
-
- BEGIN MULTI G_SMOKE 0
-
- ADD FLASH G_SMOKE 0
-
- END
-
- #--------------------------------------------------------------
-
- BEGIN SHAPE Brimstone_SMOKE # Brimstone_SMOKE
- SET numpolys 2
-
- SPRITE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 50
- INNER 255 255 255 255
- END
-
-
- BEGIN FLASH Brimstone_SMOKE
- rotating_SHAPE Brimstone_SMOKE
- SET StartSize 5
- SET DeltaSize 7
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0.5
- SET Decay 0.2
- SET RotationSpeed 0.1
-
- # Position 0 0 0
-
- # MOVE 0.5 30 0.2 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 5
- # RANDOMIZE_MOVE 0.1 0 0.1
-
-
-
- END
-
- BEGIN SHAPE Brimstone_SMOKE2 # Brimstone_SMOKE
- SET numpolys 2
-
- SPRITE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 20
- INNER 255 255 255 200
- END
-
-
- BEGIN FLASH Brimstone_SMOKE2
- rotating_SHAPE Brimstone_SMOKE2
- SET StartSize 10
- SET DeltaSize 7
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0.5
- SET Decay 0.2
- SET RotationSpeed -0.1
-
- # Position 0 0 0
-
- # MOVE 0.5 30 0.2 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 5
- # RANDOMIZE_MOVE 0.1 0 0.1
-
-
-
- END
-
-
-
-
- BEGIN MULTI Brimstone_SMOKE 0
-
- ADD FLASH Brimstone_SMOKE 0
- ADD FLASH Brimstone_SMOKE2 0
-
-
- END
-
- #--------------------------------------------------------------
-
-
- BEGIN SHAPE M_SMOKE # M_SMOKE
- SET numpolys 2
-
- SPRITE
- texture Smoke01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 150
- INNER 255 255 255 255
- END
-
-
- BEGIN FLASH M_SMOKE
- rotating_SHAPE M_SMOKE
- SET StartSize 10
- SET DeltaSize 15
- SET Acceleration 2
-
- SET Attack 0.1
- SET Sustain 1.2
- SET Decay 0.7
- SET RotationSpeed 0.05
-
- # Position 0 0 0
-
- # MOVE 0.5 30 0.2 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 5
- # RANDOMIZE_MOVE 0.1 0 0.1
-
- END
-
-
-
- BEGIN MULTI SMOKE_PUFF 0
-
- ADD FLASH M_SMOKE 0
-
-
- END
-
- #------------------------------------------------
- BEGIN SHAPE M_GLOW # M_GLOW
- SET numpolys 18
-
- SPHERE
- texture Expl03.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 100
- INNER 255 255 255 255
- END
-
-
- BEGIN FLASH M_GLOW
- rotating_SHAPE M_GLOW
- SET StartSize 10
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 10
- SET Decay 0
- SET RotationSpeed 3
-
- # Position 0 0 0
-
- # MOVE 0.5 30 0.2 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 5
- # RANDOMIZE_MOVE 0.1 0 0.1
-
- SPAWN_MULTI SMOKE_PUFF 8 # 30 units in between puffs.
-
-
- END
-
- BEGIN MULTI ROCKET_PROJ 0
-
- ADD FLASH M_GLOW 0
-
-
- END
-
- #------------------------------------------------
-
- BEGIN SHAPE G_GLOW # G_GLOW
- SET numpolys 18
-
- SPHERE
- texture Smoke01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 50
- INNER 255 255 255 100
- END
-
-
- BEGIN FLASH G_GLOW
- rotating_SHAPE G_GLOW
- SET StartSize 10
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 10
- SET Decay 0
- SET RotationSpeed 3
-
- # Position 0 0 0
-
- # MOVE 0.5 30 0.2 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 5
- # RANDOMIZE_MOVE 0.1 0 0.1
-
- SPAWN_MULTI G_SMOKE 2 # 30 units in between puffs.
-
-
- END
-
-
- BEGIN MULTI GRENADE_PROJ 0
-
- ADD FLASH G_Glow 0
-
-
- END
-
- #------------------------------------------------
-
-
-
- BEGIN SHAPE GRENADE_ARCH1 # GRENADE_ARCH1
- SET numpolys 2
-
- SPRITE
- texture Expl03.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 100
- INNER 255 255 255 255
-
- end
-
-
- BEGIN FLASH GRENADE_ARCH1
- rotating_SHAPE GRENADE_ARCH1
- SET StartSize 15
- SET DeltaSize -10
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 1
- SET Decay 1
- SET RotationSpeed 0.5
-
- #Position 0 0 0
-
- MOVE 10 15 10 # x y z
- GRAVITY 0 -35 0
-
- RANDOMIZE_SIZE 7
- RANDOMIZE_MOVE 10 10 10
-
- END
-
-
- BEGIN SHAPE GRENADE_ARCH #GRENADE_ARCH
- SET numpolys 18
-
- SPHERE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 100
- INNER 255 255 255 255
- END
-
-
- BEGIN FLASH GRENADE_ARCH
- rotating_SHAPE GRENADE_ARCH
- SET StartSize 100
- SET DeltaSize -60
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay 0.4
- SET RotationSpeed 0.2
-
- # Position 0 0 0
-
- MOVE 4 6 5 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 4 2 5
-
- END
-
-
- BEGIN SHAPE GRENADE_ARCH2 #GRENADE_ARCH2
- SET numpolys 18
-
- SPHERE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 100
- INNER 255 255 255 255
- END
-
-
- BEGIN FLASH GRENADE_ARCH2
- rotating_SHAPE GRENADE_ARCH2
- SET StartSize 120
- SET DeltaSize -50
- SET Acceleration 0
-
- SET Attack 0.2
- SET Sustain 0
- SET Decay 0.4
- SET RotationSpeed -0.2
-
- # Position 0 0 0
-
- MOVE 5 7 4 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 4 3 5
-
- END
-
- BEGIN SHAPE GRENADE_ARCH3 #GRENADE_ARCH3
- SET numpolys 18
-
- SPHERE
- texture Smoke.3df
-
- OUTER 100 100 100 0
- CENTER 100 100 100 100
- INNER 100 100 100 180
- END
-
-
- BEGIN FLASH GRENADE_ARCH3
- Static_SHAPE GRENADE_ARCH3
- SET StartSize 115
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0
- SET Decay 1
-
-
- # Position 0 0 0
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE GRENADE_ARCH4 #GRENADE_ARCH4
- SET numpolys 18
-
- SPHERE
- texture Smoke01.3df
-
- OUTER 70 70 70 0
- CENTER 70 70 70 200
- INNER 70 70 70 255
- END
-
-
- BEGIN FLASH GRENADE_ARCH4
- rotating_SHAPE GRENADE_ARCH4
- SET StartSize 150
- SET DeltaSize -10
- SET Acceleration 0
-
- SET Attack 0.2
- SET Sustain 0.7
- SET Decay 1
- SET RotationSpeed 0.05
-
- # Position 0 0 0
-
- MOVE 0.1 3 0.2 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0.3 0 0.2
-
- END
-
- BEGIN SHAPE GRENADE_ARCH5 #GRENADE_ARCH5
- SET numpolys 18
-
- SPHERE
- texture Smoke01.3df
-
- OUTER 70 70 70 0
- CENTER 70 70 70 200
- INNER 70 70 70 255
- END
-
-
- BEGIN FLASH GRENADE_ARCH5
- rotating_SHAPE GRENADE_ARCH5
- SET StartSize 160
- SET DeltaSize -10
- SET Acceleration 0
-
- SET Attack 0.2
- SET Sustain 0.7
- SET Decay 1
- SET RotationSpeed -0.05
-
- # Position 0 0 0
-
- MOVE 0.1 3 0.2 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0.3 0 0.2
-
- END
-
- BEGIN SHAPE GRENADE_ARCH6 #GRENADE_ARCH6
- SET numpolys 2
-
- SPRITE
- texture Expl03.3df
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
-
- BEGIN FLASH GRENADE_ARCH6
- rotating_SHAPE GRENADE_ARCH6
- SET StartSize 80
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay 0.1
- SET RotationSpeed 0
-
- # Position 0 0 0
-
- # MOVE 0 0 0 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE GRENADE_ARCH7 #GRENADE_ARCH7
- SET numpolys 2
-
- SPRITE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 80
- INNER 255 255 255 200
- END
-
-
- BEGIN FLASH GRENADE_ARCH7
- rotating_SHAPE GRENADE_ARCH7
- SET StartSize 80
- SET DeltaSize -90
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.5
- SET Decay 0.2
- SET RotationSpeed 1
-
- Position 0 0 0
-
- MOVE 15 1 15 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 15
- RANDOMIZE_MOVE 10 0 10
-
- END
-
- BEGIN MULTI GRENADE_ARCH 0
-
- ADD FLASH GRENADE_ARCH1 0
- ADD FLASH GRENADE_ARCH1 0.05
- ADD FLASH GRENADE_ARCH1 0
- ADD FLASH GRENADE_ARCH1 0.05
- ADD FLASH GRENADE_ARCH1 0
- ADD FLASH GRENADE_ARCH1 0
- ADD FLASH GRENADE_ARCH1 0.05
- ADD FLASH GRENADE_ARCH1 0
- ADD FLASH GRENADE_ARCH1 0.02
- ADD FLASH GRENADE_ARCH 0
- ADD FLASH GRENADE_ARCH2 0.1
- ADD FLASH GRENADE_ARCH 0.2
- ADD FLASH GRENADE_ARCH2 0
- ADD FLASH GRENADE_ARCH3 0.1
- ADD FLASH GRENADE_ARCH4 0.5
- ADD FLASH GRENADE_ARCH5 0.5
- ADD FLASH GRENADE_ARCH6 0
- ADD FLASH GRENADE_ARCH7 0
- ADD FLASH GRENADE_ARCH7 0
- ADD FLASH GRENADE_ARCH7 0
- ADD FLASH GRENADE_ARCH7 0
- ADD FLASH GRENADE_ARCH7 0
- ADD FLASH GRENADE_ARCH7 0
- ADD FLASH GRENADE_ARCH7 0
- ADD FLASH GRENADE_ARCH7 0
-
-
-
- END
-
- #-------------------------------------------------------------------------
- BEGIN SHAPE BLOODBOIL_PROJ #BLOODBOIL_PROJ
- SET numpolys 2
-
- SPRITE
- texture Star02.3df
-
- OUTER 255 0 0 0
- CENTER 255 0 0 100
- INNER 255 0 0 255
- END
-
-
- BEGIN FLASH BLOODBOIL_PROJ
- rotating_SHAPE BLOODBOIL_PROJ
- SET StartSize 4
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.8
- SET Decay 0.5
- SET RotationSpeed 0.2
-
- # Position 0 0 0
-
- # MOVE 0 0 0 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE BLOODBOIL_PROJ2 #BLOODBOIL_PROJ2
- SET numpolys 2
-
- SPRITE
- texture Star02.3df
-
- OUTER 255 0 0 0
- CENTER 255 0 0 100
- INNER 255 0 0 255
- END
-
-
- BEGIN FLASH BLOODBOIL_PROJ2
- rotating_SHAPE BLOODBOIL_PROJ2
- SET StartSize 4
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.8
- SET Decay 0.5
- SET RotationSpeed -0.2
-
- # Position 0 0 0
-
- # MOVE 0 0 0 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE BLOODBOIL_PROJ3 # BLOODBOIL_PROJ3
- SET numpolys 18
-
- SPHERE
- texture E_Ball01.3df
-
- OUTER 255 0 0 0
- CENTER 255 0 0 7
- INNER 255 0 0 100
- end
-
-
- BEGIN FLASH BLOODBOIL_PROJ3
- rotating_SHAPE BLOODBOIL_PROJ3
- SET StartSize 12
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.8
- SET Decay 0.5
- SET RotationSpeed -0.2
-
- # Position 0 0 0
-
- # MOVE 0 0 0 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 0 0
-
- END
-
-
-
-
- BEGIN MULTI BLOODBOIL_PROJ 0
-
- ADD FLASH BLOODBOIL_PROJ 0
- ADD FLASH BLOODBOIL_PROJ2 0
- ADD FLASH BLOODBOIL_PROJ3 0
-
-
-
-
- END
-
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE EBALL_PROJ # EBALL_PROJ
- SET numpolys 2
-
- SPRITE
- texture E_Star02.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 100
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH EBALL_PROJ
- rotating_SHAPE EBALL_PROJ
- SET StartSize 20
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 10
- SET Decay 0
- SET RotationSpeed 0.5
-
- # Position 0 0 0
-
- # MOVE 0 0 0 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE EBALL_PROJ2 # EBALL_PROJ2
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 40
- INNER 255 255 255 180
- end
-
-
- BEGIN FLASH EBALL_PROJ2
- rotating_SHAPE EBALL_PROJ2
- SET StartSize 12
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 1
- SET Decay 0
- SET RotationSpeed 15
-
- #Position 0 0 0
-
- #MOVE 0 0 0 # x y z
- #GRAVITY 0 0 0
-
- #RANDOMIZE_SIZE 0
- #RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE EBALL_PROJ3 # EBALL_PROJ3
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 40
- INNER 255 255 255 180
- end
-
-
- BEGIN FLASH EBALL_PROJ3
- rotating_SHAPE EBALL_PROJ3
- SET StartSize 12
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 1
- SET Decay 0
- SET RotationSpeed 9
-
- #Position 0 0 0
-
- #MOVE 0 0 0 # x y z
- #GRAVITY 0 0 0
-
- #RANDOMIZE_SIZE 0
- #RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE EBALL_PROJ4 # EBALL_PROJ4
- SET numpolys 2
-
- SPRITE
- texture E_Streak.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 50
- INNER 255 255 255 200
- end
-
-
- BEGIN FLASH EBALL_PROJ4
- rotating_SHAPE EBALL_PROJ4
- SET StartSize 20
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 10
- SET Decay 0
- SET RotationSpeed 0.7
-
- # Position 0 0 0
-
- # MOVE 0 0 0 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE EBALL_PROJ5 # EBALL_PROJ5
- SET numpolys 2
-
- SPRITE
- texture E_Streak.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 50
- INNER 255 255 255 200
- end
-
-
- BEGIN FLASH EBALL_PROJ5
- rotating_SHAPE EBALL_PROJ5
- SET StartSize 20
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 10
- SET Decay 0
- SET RotationSpeed -0.7
-
- # Position 0 0 0
-
- # MOVE 0 0 0 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE EBALL_PROJ6 # EBALL_PROJ6
- SET numpolys 18
-
- SPHERE
- texture E_Ball01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 20
- INNER 255 255 255 130
- end
-
-
- BEGIN FLASH EBALL_PROJ6
- rotating_SHAPE EBALL_PROJ6
- SET StartSize 20
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 10
- SET Decay 0
- SET RotationSpeed -0.05
-
- # Position 0 0 0
-
- # MOVE 0 0 0 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN MULTI EBALL_PROJ 0
-
- ADD FLASH EBALL_PROJ 0
- ADD FLASH EBALL_PROJ2 0
- ADD FLASH EBALL_PROJ3 0
- ADD FLASH EBALL_PROJ4 0
- ADD FLASH EBALL_PROJ5 0
- ADD FLASH EBALL_PROJ6 0
-
- END
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE EBALL_ARCH # EBALL_ARCH
- SET numpolys 2
-
- SPRITE
- texture Glow01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 255
- INNER 255 255 255 255
-
- end
-
-
- BEGIN FLASH EBALL_ARCH
- rotating_SHAPE EBALL_ARCH
- SET StartSize 8
- SET DeltaSize -10
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 1
- SET Decay 1
- SET RotationSpeed 0.5
-
- #Position 0 0 0
-
- MOVE 10 15 10 # x y z
- GRAVITY 0 -35 0
-
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 10 10 10
-
- END
-
- BEGIN SHAPE EBALL_ARCH2 # EBALL_ARCH2
- SET numpolys 18
-
- SPHERE
- texture E_Ball01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 5
- INNER 255 255 255 30
-
- END
-
-
- BEGIN FLASH EBALL_ARCH2
- rotating_SHAPE EBALL_ARCH2
- SET StartSize 60
- SET DeltaSize -55
- SET Acceleration 0
-
- SET Attack 0.02
- SET Sustain 0
- SET Decay 1
- SET RotationSpeed 0.02
-
- #Position 0 0 0
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE EBALL_ARCH3 # EBALL_ARCH3
- SET numpolys 18
-
- SPHERE
- texture E_Ball01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 10
- INNER 255 255 255 255
-
- END
-
-
- BEGIN FLASH EBALL_ARCH3
- rotating_SHAPE EBALL_ARCH3
- SET StartSize 35
- SET DeltaSize -45
- SET Acceleration 0
-
- SET Attack 0.02
- SET Sustain 0
- SET Decay 1
- SET RotationSpeed -0.02
-
- #Position 0 0 0
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE EBALL_ARCH4 # EBALL_ARCH4
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 255
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH EBALL_ARCH4
- rotating_SHAPE EBALL_ARCH4
- SET StartSize 8
- SET DeltaSize -2
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay 1
- SET RotationSpeed 15
-
- #Position 0 0 0
-
- MOVE 3 0 4 # x y z
- #GRAVITY 0 0 0
-
- #RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 2 0 2
-
- END
-
- BEGIN SHAPE EBALL_ARCH5 # EBALL_ARCH5
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 255
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH EBALL_ARCH5
- rotating_SHAPE EBALL_ARCH5
- SET StartSize 8
- SET DeltaSize -2
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay 1
- SET RotationSpeed 9
-
- #Position 0 0 0
-
- MOVE 5 0 3 # x y z
- #GRAVITY 0 0 0
-
- #RANDOMIZE_SIZE 0
- #RANDOMIZE_MOVE 2 0 2
-
- END
-
- BEGIN MULTI EBALL_ARCH 0
-
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH2 0
- ADD FLASH EBALL_ARCH3 0
- ADD FLASH EBALL_ARCH4 0
- ADD FLASH EBALL_ARCH5 0
- ADD FLASH EBALL_ARCH4 0
- ADD FLASH EBALL_ARCH5 0
-
- END
-
-
- #-------------------------------------------------------------------------
-
-
-
- BEGIN SHAPE Eball # Eball
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 160
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH Eball
- rotating_SHAPE Eball
- SET StartSize 25
- SET DeltaSize -10
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0
- SET Decay 0.2
- SET RotationSpeed 15
-
- Position 0 0 0
-
- MOVE 8 -20 8 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 10 10 10
-
-
- END
-
- BEGIN SHAPE Eball2 # Eball2
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 160
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH Eball2
- rotating_SHAPE Eball2
- SET StartSize 25
- SET DeltaSize -10
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0
- SET Decay 0.2
- SET RotationSpeed -9
-
- Position 0 0 0
-
- MOVE 8 20 8 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 10 10 10
-
- END
-
- BEGIN SHAPE Eball3 # Eball3
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 160
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH Eball3
- rotating_SHAPE Eball3
- SET StartSize 30
- SET DeltaSize -30
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0
- SET Decay 0.2
- SET RotationSpeed 14
-
-
- Position 0 0 0
-
- MOVE 8 20 8 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 10 10 10
-
- END
-
- BEGIN SHAPE Eball4 # Eball4
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 160
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH Eball4
- rotating_SHAPE Eball4
- SET StartSize 30
- SET DeltaSize -30
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0
- SET Decay 0.2
- SET RotationSpeed -10
-
- Position 0 0 0
-
- MOVE 8 -20 8 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 10 10 10
-
- END
-
- BEGIN SHAPE Eball5 # Eball5
- SET numpolys 18
-
- SPHERE
- texture E_Star01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 60
- INNER 255 255 255 150
- end
-
-
- BEGIN FLASH Eball5
- STATIC_SHAPE Eball5
- SET StartSize 35
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0
- SET Decay 0.5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
-
- END
-
- BEGIN MULTI Eball 0
-
- ADD FLASH Eball 0
- ADD FLASH Eball 0
- ADD FLASH Eball 0
- ADD FLASH Eball2 0
- ADD FLASH Eball2 0.1
- ADD FLASH Eball3 0.1
- ADD FLASH Eball3 0.2
- ADD FLASH Eball4 0.2
- ADD FLASH Eball4 0.3
- ADD FLASH Eball3 0.3
- ADD FLASH Eball2 0
- ADD FLASH Eball 0
- ADD FLASH Eball5 0
-
-
-
- END
-
-
- #-------------------------------------------------------------------------
-
-
-
- BEGIN SHAPE Fire_Smoke # Fire
- SET numpolys 2
-
- SPRITE
- texture Smoke01.3df
-
- OUTER 0 0 0 0
- CENTER 0 0 0 240
- INNER 0 0 0 250
- end
-
-
- BEGIN FLASH Fire_Smoke
- rotating_SHAPE Fire_Smoke
- SET StartSize 40
- SET DeltaSize 0
- SET Acceleration -3
-
- SET Attack 2.3
- SET Sustain 0.1
- SET Decay 1
- SET RotationSpeed 0.026
-
- Position 0 3.5 0
-
- MOVE 0.5 1 0.2 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0.1 1 0.1
-
- END
- BEGIN SHAPE Fire_Flame
- SET numpolys 18
-
- SPHERE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 30
- INNER 255 255 255 100
- END
-
-
- BEGIN FLASH Fire_Flame
- rotating_SHAPE Fire_Flame
- SET StartSize 15
- SET DeltaSize 0
- SET Acceleration -30
-
- SET Attack 0.06
- SET Sustain 0.5
- SET Decay 0.3
- SET RotationSpeed 0.2
-
- MOVE 0.2 10 0.1 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 1 4 1
-
- END
- BEGIN FLASH Fire_Flame02
- rotating_SHAPE Fire_Flame
- SET StartSize 15
- SET DeltaSize 0
- SET Acceleration -140
-
- SET Attack 0.06
- SET Sustain 0.5
- SET Decay 0.26
- SET RotationSpeed -0.3
-
- MOVE 0.3 15 0.6 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 1 4 1
-
-
- END
-
- BEGIN MULTI BRIMSTONE 0
-
- ADD FLASH Fire_Smoke 0
- ADD FLASH Fire_Smoke 0.6
- ADD FLASH Fire_Smoke 0
- ADD FLASH Fire_Smoke 0.5
-
-
- ADD FLASH Fire_Flame 0
- ADD FLASH Fire_Flame 0.1
- ADD FLASH Fire_Flame 0.2
- ADD FLASH Fire_Flame02 0.4
- ADD FLASH Fire_Flame 0.1
- ADD FLASH Fire_Flame 0.3
- ADD FLASH Fire_Flame02 0.5
- ADD FLASH Fire_Flame 0.6
- ADD FLASH Fire_Flame02 0.8
- ADD FLASH Fire_Flame 1
- ADD FLASH Fire_Flame02 1.2
-
-
- ADD FLASH Fire_Flame02 0.1
- ADD FLASH Fire_Flame02 0.0
-
-
-
- END
-
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE Fire_HIT # Fire_HIT
- SET numpolys 12
-
- SPHERE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 80
- INNER 255 255 255 180
- end
-
-
- BEGIN FLASH Fire_HIT
- rotating_SHAPE Fire_HIT
- SET StartSize 25
- SET DeltaSize -30
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay 1
- SET RotationSpeed 0.26
-
- #Position 0 0 0
-
- MOVE 0.2 20 0.3 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0.2 0 0.2
-
- END
- BEGIN SHAPE Fire_HIT2 # Fire_HIT2
- SET numpolys 12
-
- SPHERE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 80
- INNER 255 255 255 180
- end
-
-
- BEGIN FLASH Fire_HIT2
- rotating_SHAPE Fire_HIT2
- SET StartSize 25
- SET DeltaSize -30
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay 1
- SET RotationSpeed -0.26
-
- #Position 0 0 0
-
- MOVE 0.2 20 0.3 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0.2 0 0.2
-
- END
- BEGIN SHAPE Fire_Smoke2 # Fire_Smoke2
- SET numpolys 18
-
- SPHERE
- texture Smoke.3df
-
- OUTER 70 70 70 0
- CENTER 70 70 70 100
- INNER 70 70 70 200
- end
-
-
- BEGIN FLASH Fire_Smoke2
- rotating_SHAPE Fire_Smoke2
- SET StartSize 30
- SET DeltaSize -2
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.5
- SET Decay 1
- SET RotationSpeed 0.08
-
- #Position 0 5 0
-
- MOVE 0.05 1.3 0.02 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0.1 1 0.1
-
- END
-
- BEGIN SHAPE Fire_Smoke3 # Fire_Smoke3
- SET numpolys 2
-
- SPRITE
- texture Smoke01.3df
-
- OUTER 200 200 200 0
- CENTER 200 200 200 160
- INNER 200 200 200 210
- end
-
-
- BEGIN FLASH Fire_Smoke3
- rotating_SHAPE Fire_Smoke3
- SET StartSize 25
- SET DeltaSize -15
- SET Acceleration 0
-
- SET Attack 1
- SET Sustain 0.1
- SET Decay 1
- SET RotationSpeed -0.2
-
- #Position 0 5 0
-
- MOVE 0.05 10 0.02 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0.1 2 0.1
-
- END
-
-
-
-
- BEGIN MULTI BRIMSTONE_ARCH 0
-
- ADD FLASH Fire_HIT 0
- ADD FLASH Fire_HIT 0.15
- ADD FLASH Fire_HIT2 0
- ADD FLASH Fire_HIT2 0.2
- ADD FLASH Fire_Smoke3 0.1
- ADD FLASH Fire_Smoke3 0.4
- ADD FLASH Fire_Smoke2 0
- ADD FLASH Fire_Smoke2 0
-
- END
-
- #-------------------------------------------------------------------------
- BEGIN SHAPE Fire_PROJ # Fire_PROJ
- SET numpolys 21
-
- SPHERE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 30
- INNER 255 255 255 0
- END
-
-
- BEGIN FLASH Fire_PROJ
- rotating_SHAPE Fire_PROJ
- SET StartSize 25
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 9
- SET Decay 0
- SET RotationSpeed 0.26
-
- #Position 0 0 0
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE Fire_PROJ2 # Fire_PROJ2
- SET numpolys 18
-
- SPHERE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 80
- INNER 255 255 255 100
- END
-
-
- BEGIN FLASH Fire_PROJ2
- rotating_SHAPE Fire_PROJ2
- SET StartSize 20
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 9
- SET Decay 0
- SET RotationSpeed -0.26
-
- #Position 0 0 0
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE Fire_PROJ3 # Fire_PROJ3
- SET numpolys 2
-
- SPRITE
- texture Star02.3df
-
- OUTER 255 255 100 0
- CENTER 255 255 100 80
- INNER 255 255 255 130
- END
-
-
- BEGIN FLASH Fire_PROJ3
- rotating_SHAPE Fire_PROJ3
- SET StartSize 25
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 9
- SET Decay 0
- SET RotationSpeed 0.2
-
- #Position 0 0 0
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE Fire_PROJ4 # Fire_PROJ4
- SET numpolys 2
-
- SPRITE
- texture Star02.3df
-
- OUTER 255 255 100 0
- CENTER 255 255 100 80
- INNER 255 255 255 130
-
- END
-
-
- BEGIN FLASH Fire_PROJ4
- rotating_SHAPE Fire_PROJ4
- SET StartSize 20
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 9
- SET Decay 0
- SET RotationSpeed -0.2
-
- #Position 0 0 0
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE Fire_PROJ5 # Fire_PROJ5
- SET numpolys 2
-
- SPRITE
- texture Expl03.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 255
- INNER 255 255 255 255
-
- END
-
-
- BEGIN FLASH Fire_PROJ5
- rotating_SHAPE Fire_PROJ5
- SET StartSize 15
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 9
- SET Decay 0
- SET RotationSpeed -0.2
-
- #Position 0 0 0
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
-
- SPAWN_MULTI Brimstone_SMOKE 8 # 30 units in between puffs.
-
- END
-
- BEGIN MULTI BRIMSTONE_PROJ 0
- ADD FLASH Fire_PROJ 0
- ADD FLASH Fire_PROJ2 0
- ADD FLASH Fire_PROJ3 0
- ADD FLASH Fire_PROJ4 0
- ADD FLASH Fire_PROJ5 0
- END
-
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE Salt_Hit # Salt_Hit
- SET numpolys 21
-
- SPHERE
- texture smoke02.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 30
- INNER 255 255 255 80
- END
-
-
- BEGIN FLASH Salt_Hit
- rotating_SHAPE Salt_Hit
- SET StartSize 30
-
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 3
- SET Sustain 0
- SET Decay 1
- SET RotationSpeed 0.026
-
- Position 0 7 0
-
- MOVE 0.05 0 0.02 # x y z
- GRAVITY 0 -1 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0.02 0 0.03
-
- END
-
-
- BEGIN SHAPE Salt_Hit02 #Salt_Hit02
- SET numpolys 21
-
- SPHERE
- texture smoke02.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 30
- INNER 255 255 255 80
- END
-
-
- BEGIN FLASH Salt_Hit02
- rotating_SHAPE Salt_Hit02
- SET StartSize 40
-
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 4.5
- SET Sustain 0
- SET Decay 1
- SET RotationSpeed -0.05
-
- Position 0 5 0
-
- MOVE 0.05 0 0.02 # x y z
- GRAVITY 0 -0.5 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0.02 0 0.03
-
- END
-
- #BEGIN SHAPE Salt_Hit03 #Salt_Hit03
- #SET numpolys 21
-
- # BURST 5
-
-
- # OUTER 255 255 255 255
- # CENTER 255 255 255 255
- # INNER 255 255 255 255
- #END
-
-
- #BEGIN FLASH Salt_Hit03
- # STATIC_SHAPE Salt_Hit03
- # SET StartSize 10
- # SET DeltaSize -20
- # SET Acceleration 0
-
- # SET Attack 0
- # SET Sustain 0.5
- # SET Decay 0
-
- # position 0 5 0
-
- # RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 0.02 0 0.03
-
- #END
-
-
-
-
- BEGIN MULTI Salt 0
-
- ADD FLASH Salt_Hit 1
- ADD FLASH Salt_Hit 1.5
- ADD FLASH Salt_Hit02 1
- ADD FLASH Salt_Hit02 1.5
- # ADD FLASH Salt_Hit03 0
- #ADD FLASH Salt_Hit03 0.5
-
-
-
-
- END
-
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE Salt_ARCH # Salt_ARCH
- SET numpolys 18
-
- SPHERE
- texture smoke02.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 50
- INNER 255 255 255 100
- END
-
-
- BEGIN FLASH Salt_ARCH
- rotating_SHAPE Salt_ARCH
- SET StartSize 8
-
- SET DeltaSize -3
- SET Acceleration 0
-
- SET Attack 0.5
- SET Sustain 1
- SET Decay 1
- SET RotationSpeed 0.26
-
- Position 0 0 0
-
- MOVE 0.05 0 0.02 # x y z
- GRAVITY 0 -10 0
-
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0.02 0 0.03
-
- END
-
- BEGIN MULTI Salt_ARCH 0
-
- ADD FLASH Salt_ARCH 0
- ADD FLASH Salt_ARCH 0.04
- ADD FLASH Salt_ARCH 0.5
- ADD FLASH Salt_ARCH 0.9
- ADD FLASH Salt_ARCH 0.09
- ADD FLASH Salt_ARCH 0.2
-
-
-
-
- END
- #---------------------------------------------------------------------------------
- BEGIN SHAPE SLUG_ARCH # SLUG_ARCH
- SET numpolys 2
-
- SPRITE
- texture Expl03.3df
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
-
- end
-
-
- BEGIN FLASH SLUG_ARCH
- rotating_SHAPE SLUG_ARCH
- SET StartSize 2
- SET DeltaSize -5
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 2
- SET Decay 0.2
- SET RotationSpeed 0.5
-
- #Position 0 0 0
-
- MOVE 8 8 8 # x y z
- GRAVITY 0 -100 0
-
- RANDOMIZE_SIZE 1
- RANDOMIZE_MOVE 8 8 8
-
- END
-
-
-
-
- BEGIN MULTI SLUG_ARCH 0
-
- ADD FLASH SLUG_ARCH 0
- ADD FLASH SLUG_ARCH 0
- ADD FLASH SLUG_ARCH 0
-
-
- END
- #---------------------------------------------------------------------------------
-
-
-
- #BEGIN SHAPE SLUG # SLUG
- # SET numpolys 2
-
- # SPRITE
- # texture Smoke02.3df
-
- # OUTER 255 255 255 100
- # CENTER 255 255 255 255
- # INNER 255 255 255 255
-
- #end
-
-
- #BEGIN FLASH SLUG
- # rotating_SHAPE SLUG
- # SET StartSize 10
- # SET DeltaSize -2
- # SET Acceleration 0
-
- # SET Attack 0
- # SET Sustain 0.2
- # SET Decay 0.1
- # SET RotationSpeed 0.5
-
- #Position 0 0 0
-
- # MOVE 10 10 10 # x y z
- # GRAVITY 0 -75 0
-
- # RANDOMIZE_SIZE 7
- # RANDOMIZE_MOVE 10 10 10
-
- #END
-
-
-
-
- #BEGIN MULTI SLUG 0
-
- # ADD FLASH SLUG 0
-
-
-
- #END
-
-
-
-
-
-
- #---------------------------------------------------------------------------------
-
- BEGIN SHAPE GEN_EXPLOSION # Gen_EX
- SET numpolys 18
-
- SPHERE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
-
-
- BEGIN FLASH GEN_EXPLOSION
- STATIC_SHAPE GEN_EXPLOSION
- SET StartSize 15
- SET DeltaSize 100
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay 0.3
- # SET RotationSpeed -0.2
-
- # Position 0 0 0
-
- # MOVE 0 0 0 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 0 0
-
- END
-
- #---------------------------------------------------------------------------------
- BEGIN SHAPE LIGHTNING_ARCH2 # LIGHTNING_ARCH2
- SET numpolys 21
-
- SPHERE
- texture Glow01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 120
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH LIGHTNING_ARCH2
- STATIC_SHAPE LIGHTNING_ARCH2
- SET StartSize 55
- SET DeltaSize 100
- SET Acceleration 50
-
- SET Attack 0
- SET Sustain 0
- SET Decay 0.2
-
- #Position 0 1 0
-
- #MOVE 0 0 0 # x y z
- #GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- #RANDOMIZE_MOVE 0 0 0
-
-
- END
-
- BEGIN MULTI LIGHTNING_ARCH 0
-
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH LIGHTNING_ARCH2 0
- ADD FLASH Fire_Smoke3 0.1
- ADD FLASH Fire_Smoke3 0.4
-
- END
-
- #---------------------------------------------------------------------------------
-
-
- BEGIN MULTI LIGHTNING 0
- ADD FLASH Eball 0
- ADD FLASH Eball 0.5
- ADD FLASH Eball 0.6
- ADD FLASH Eball2 0
- ADD FLASH Eball 0.3
- ADD FLASH Eball 0
- ADD FLASH Eball 0.2
- ADD FLASH Eball2 0.8
-
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- #ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- # ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- # ADD FLASH EBALL_ARCH 0
- ADD FLASH EBALL_ARCH 0
- # ADD FLASH EBALL_ARCH 0
- ADD FLASH LIGHTNING_ARCH2 0
- ADD FLASH Fire_Smoke 0.5
- ADD FLASH Eball 0
- ADD FLASH Eball 0.5
- ADD FLASH Eball 0
- ADD FLASH Eball2 0
-
-
-
- END
-
- #---------------------------------------------------------------------------------
-
- BEGIN SHAPE BANISH # BANISH
- SET numpolys 18
-
- SPHERE
- texture Glow01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 100
- INNER 200 255 110 255
- END
-
-
- BEGIN FLASH BANISH
- rotating_SHAPE BANISH
- SET StartSize 40
- SET DeltaSize -20
- SET Acceleration 0
-
- SET Attack 1
- SET Sustain 1
- SET Decay 1
- SET RotationSpeed 2
-
- Position 0 2 0
-
- MOVE 0.2 3 0.5 # x y z
- GRAVITY 1 10 1.3
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0.2 2 0.6
-
- END
-
- BEGIN SHAPE BANISH2 # BANISH2
- SET numpolys 18
-
- SPHERE
- texture E_Streak.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 100
- INNER 200 255 110 210
- END
-
-
- BEGIN FLASH BANISH2
- STATIC_SHAPE BANISH2
- SET StartSize 30
- SET DeltaSize 100
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0.2
- SET Decay 0.4
-
-
- Position 0 9 0
-
- MOVE 0 -8 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE BANISH3 # BANISH3
- SET numpolys 18
-
- SPHERE
- texture E_Streak.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 100
- INNER 200 255 110 210
- END
-
-
- BEGIN FLASH BANISH3
- STATIC_SHAPE BANISH3
- SET StartSize 30
- SET DeltaSize 100
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0.2
- SET Decay 0.4
-
-
- Position 0 -2 0
-
- MOVE 0 10 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE BANISH4 # BANISH4
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 60
- INNER 200 255 110 230
- end
-
-
- BEGIN FLASH BANISH4
- rotating_SHAPE BANISH4
- SET StartSize 15
- SET DeltaSize -16
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0.2
- SET Decay 0.04
- SET RotationSpeed 9
-
- Position 0 6 0
-
- MOVE 2 -20 2 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 2 10 1
-
-
- END
-
- BEGIN SHAPE BANISH5 # BANISH5
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 60
- INNER 200 255 110 230
- end
-
-
- BEGIN FLASH BANISH5
- rotating_SHAPE BANISH5
- SET StartSize 15
- SET DeltaSize -15
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0.2
- SET Decay 0.04
- SET RotationSpeed -9
-
- Position 0 -2 0
-
- MOVE 2 20 2 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 2 10 2
-
-
- END
-
- BEGIN SHAPE BANISH7 # BANISH7
- SET numpolys 18
-
- SPHERE
- texture E_Star01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 30
- INNER 200 255 110 180
- end
-
-
- BEGIN FLASH BANISH7
- rotating_SHAPE BANISH7
- SET StartSize 60
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.2
- SET Sustain 0.2
- SET Decay 0.3
- SET RotationSpeed 13
-
- Position 0 4 0
-
- #MOVE 2 4 2 # x y z
- #GRAVITY 0 0 0
-
- #RANDOMIZE_SIZE 5
- #RANDOMIZE_MOVE 2 10 2
-
-
- END
-
- BEGIN SHAPE BANISH8 # BANISH8
- SET numpolys 9
-
- SPHERE
- texture E_Star01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 60
- INNER 200 255 110 200
- end
-
-
- BEGIN FLASH BANISH8
- rotating_SHAPE BANISH8
- SET StartSize 45
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.2
- SET Sustain 0.2
- SET Decay 0.3
- SET RotationSpeed -10
-
- Position 0 4 0
-
- #MOVE 2 4 2 # x y z
- #GRAVITY 0 0 0
-
- #RANDOMIZE_SIZE 5
- #RANDOMIZE_MOVE 2 10 2
-
-
- END
-
-
-
- BEGIN SHAPE BANISH6 # BANISH6
- SET numpolys 21
-
- SPHERE
- texture Glow01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 100
- INNER 200 255 110 250
- end
-
-
- BEGIN FLASH BANISH6
- STATIC_SHAPE BANISH6
- SET StartSize 60
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.5
- SET Sustain 1.5
- SET Decay 1.8
-
-
- Position 0 4 0
-
- #MOVE 2 17 2 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 5
- #RANDOMIZE_MOVE 2 10 3
-
-
- END
-
-
- BEGIN MULTI BANISH 0
-
- ADD FLASH BANISH7 0.35
- ADD FLASH BANISH8 0.35
- ADD FLASH BANISH6 0.3
- ADD FLASH BANISH4 0.4
- ADD FLASH BANISH4 0.5
- ADD FLASH BANISH4 0.6
- ADD FLASH BANISH5 0.8
- ADD FLASH BANISH5 0.5
- ADD FLASH BANISH5 0.6
- ADD FLASH BANISH4 0.1
- ADD FLASH BANISH4 0.5
- ADD FLASH BANISH4 0.7
- ADD FLASH BANISH5 0.8
- ADD FLASH BANISH5 0.9
- ADD FLASH BANISH5 0.9
-
- ADD FLASH BANISH5 1
- ADD FLASH BANISH5 1
- ADD FLASH BANISH4 1.1
- ADD FLASH BANISH4 2
- ADD FLASH BANISH4 2.4
- ADD FLASH BANISH5 1.8
- ADD FLASH BANISH5 2.1
- ADD FLASH BANISH5 2.7
- ADD FLASH BANISH4 0.1
- ADD FLASH BANISH4 1
- ADD FLASH BANISH4 0.7
- ADD FLASH BANISH5 0.8
- ADD FLASH BANISH5 1
- ADD FLASH BANISH5 1
- ADD FLASH BANISH2 0
- ADD FLASH BANISH2 0.1
- ADD FLASH BANISH2 0.4
- ADD FLASH BANISH3 0
- ADD FLASH BANISH3 0.2
- ADD FLASH BANISH3 0.3
- ADD FLASH BANISH 1
- ADD FLASH BANISH 1.2
- ADD FLASH BANISH 1.4
- ADD FLASH BANISH 1.5
- ADD FLASH BANISH 1.7
- ADD FLASH BANISH 1.9
- ADD FLASH BANISH 2.2
- ADD FLASH BANISH 2.4
- ADD FLASH BANISH 2.5
- ADD FLASH BANISH 2.7
- ADD FLASH BANISH 2.0
- ADD FLASH BANISH 3.1
-
-
- END
-
- #---------------------------------------------------------------------------------
-
- BEGIN SHAPE BANISH_PROJ # BANISH_PROJ
- SET numpolys 18
-
- SPHERE
- texture Glow01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 150
- INNER 200 255 110 255
- end
-
-
- BEGIN FLASH BANISH_PROJ
- STATIC_SHAPE BANISH_PROJ
- SET StartSize 40
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 1
- SET Sustain 1
- SET Decay 1
-
-
-
- END
-
- BEGIN MULTI BANISH_PROJ 0
-
- ADD FLASH BANISH_PROJ 0
- ADD FLASH BANISH5 0
- ADD FLASH BANISH4 0
- ADD FLASH BANISH5 0
- ADD FLASH BANISH4 0
- ADD FLASH BANISH5 0
- ADD FLASH BANISH4 0
-
- END
-
- #-------------------------------------------------------------------------------
-
- BEGIN SHAPE PISTOL_MUZZLE_FLASH #PISTOL_MUZZLE_FLASH
- SET numpolys 2
-
- SPRITE
- texture Expl08.3df
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH PISTOL_MUZZLE_FLASH
- Rotating_SHAPE PISTOL_MUZZLE_FLASH
- SET StartSize 8
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay 0.06
- #SET RotationSpeed 0
-
-
- #Position 0 0 0
-
- #MOVE 8 20 8 # x y z
- #GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 10 10 10
-
- END
-
- BEGIN MULTI PISTOL_MUZZLE_FLASH 0
-
- ADD FLASH PISTOL_MUZZLE_FLASH 0
-
-
- END
-
- #-------------------------------------------------------------------------------
-
- BEGIN SHAPE SHOTGUN_MUZZLE_FLASH #SHOTGUN_MUZZLE_FLASH
- SET numpolys 2
-
- SPRITE
- texture Expl07.3df
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH SHOTGUN_MUZZLE_FLASH
- Rotating_SHAPE SHOTGUN_MUZZLE_FLASH
- SET StartSize 18
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.01
- SET Decay 0
- #SET RotationSpeed 0
-
-
- #Position 0 0 0
-
- #MOVE 8 20 8 # x y z
- #GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 10 10 10
-
- END
-
- BEGIN MULTI SHOTGUN_MUZZLE_FLASH 0
-
- ADD FLASH SHOTGUN_MUZZLE_FLASH 0
- ADD FLASH SHOTGUN_MUZZLE_FLASH 0
- ADD FLASH PISTOL_MUZZLE_FLASH 0
-
-
- END
-
- #-------------------------------------------------------------------------------
-
- BEGIN SHAPE ASSAULT_MUZZLE_FLASH #ASSAULT_MUZZLE_FLASH
- SET numpolys 2
-
- SPRITE
- texture Muzzle01.3df
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 160
- end
-
-
- BEGIN FLASH ASSAULT_MUZZLE_FLASH
- STATIC_SHAPE ASSAULT_MUZZLE_FLASH
- SET StartSize 10
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.01
- SET Decay 0
- #SET RotationSpeed 0
-
-
- #Position 0 0 0
-
- #MOVE 8 20 8 # x y z
- #GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 10 10 10
-
- END
-
- BEGIN SHAPE ASSAULT_MUZZLE_FLASH2 #ASSAULT_MUZZLE_FLASH2
- SET numpolys 2
-
- SPRITE
- texture Muzzle01.3df
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH ASSAULT_MUZZLE_FLASH2
- STATIC_SHAPE ASSAULT_MUZZLE_FLASH2
- SET StartSize 5
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.01
- SET Decay 0
- #SET RotationSpeed 0
-
-
- #Position 0 0 0
-
- #MOVE 8 20 8 # x y z
- #GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 10 10 10
-
- END
-
- BEGIN SHAPE ASSAULT_MUZZLE_FLASH3 #ASSAULT_MUZZLE_FLASH2
- SET numpolys 2
-
- SPRITE
- texture Expl07.3df
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH ASSAULT_MUZZLE_FLASH3
- Rotating_SHAPE ASSAULT_MUZZLE_FLASH3
- SET StartSize 5
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.01
- SET Decay 0
- #SET RotationSpeed 0
-
-
- #Position 0 0 0
-
- #MOVE 8 20 8 # x y z
- #GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 10 10 10
-
- END
-
-
-
- BEGIN MULTI ASSAULT_MUZZLE_FLASH 0
-
- ADD FLASH ASSAULT_MUZZLE_FLASH 0.1
- ADD FLASH ASSAULT_MUZZLE_FLASH2 0
- ADD FLASH ASSAULT_MUZZLE_FLASH3 0
-
-
-
- END
-
- #-------------------------------------------------------------------------------
- BEGIN SHAPE SMALL_ENEMY_MUZZLE_FLASH #SMALL_ASSAULT_MUZZLE_FLASH
- SET numpolys 2
-
- SPRITE
- texture Muzzle01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 255
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH SMALL_ENEMY_MUZZLE_FLASH
- Rotating_SHAPE SMALL_ENEMY_MUZZLE_FLASH
- SET StartSize 10
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.01
- SET Decay 0
- #SET RotationSpeed 0
-
-
- #Position 0 0 0
-
- #MOVE 8 20 8 # x y z
- #GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 10 10 10
-
- END
-
- BEGIN SHAPE SMALL_ENEMY_MUZZLE_FLASH2 #SMALL_ASSAULT_MUZZLE_FLASH2
- SET numpolys 12
-
- SPHERE
- texture Expl05.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 255
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH SMALL_ENEMY_MUZZLE_FLASH2
- Rotating_SHAPE SMALL_ENEMY_MUZZLE_FLASH2
- SET StartSize 8
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.01
- SET Decay 0
- #SET RotationSpeed 0
-
-
- #Position 0 0 0
-
- #MOVE 8 20 8 # x y z
- #GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 10 10 10
-
- END
-
-
-
- BEGIN MULTI SMALL_ENEMY_MUZZLE_FLASH 0
-
- ADD FLASH SMALL_ENEMY_MUZZLE_FLASH 0
- ADD FLASH SMALL_ENEMY_MUZZLE_FLASH2 0
-
-
-
- END
-
- #-------------------------------------------------------------------------------
-
- BEGIN SHAPE BIG_ENEMY_MUZZLE_FLASH #BIG_ENEMY_MUZZLE_FLASH
- SET numpolys 2
-
- SPRITE
- texture Expl07.3df
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH BIG_ENEMY_MUZZLE_FLASH
- Rotating_SHAPE BIG_ENEMY_MUZZLE_FLASH
- SET StartSize 35
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.01
- SET Decay 0
- #SET RotationSpeed 0
-
-
- #Position 0 0 0
-
- #MOVE 8 20 8 # x y z
- #GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 10 10 10
-
- END
-
-
- BEGIN MULTI BIG_ENEMY_MUZZLE_FLASH 0
-
-
-
-
- ADD FLASH SHOTGUN_MUZZLE_FLASH 0
- ADD FLASH BIG_ENEMY_MUZZLE_FLASH 0
- ADD FLASH BIG_ENEMY_MUZZLE_FLASH 0
- ADD FLASH ASSAULT_MUZZLE_FLASH 0
-
-
- END
-
- #-------------------------------------------------------------------------------
-
- BEGIN SHAPE ENV_Smoke # ENV_Smoke
- SET numpolys 18
-
- SPHERE
- texture Smoke03.3df
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH ENV_Smoke
- rotating_SHAPE ENV_Smoke
- SET StartSize 15
- SET DeltaSize 3
- SET Acceleration 0
-
- SET Attack 0.3
- SET Sustain .6
- SET Decay 0.3
- SET RotationSpeed 0.1
-
- Position 0 0 0
-
- MOVE 0.5 4 0.2 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0.1 0 0.1
-
- END
-
- BEGIN SHAPE ENV_Smoke2 # ENV_Smoke2
- SET numpolys 2
-
- SPRITE
- texture Smoke03.3df
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH ENV_Smoke2
- rotating_SHAPE ENV_Smoke2
- SET StartSize 25
- SET DeltaSize 4
- SET Acceleration 0
-
- SET Attack 0.8
- SET Sustain 2
- SET Decay 0.5
- SET RotationSpeed -0.1
-
- Position 0 3 0
-
- MOVE 0.5 2.5 0.2 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0.2 0 0.2
-
- END
-
-
-
- BEGIN MULTI ENV_SMOKE 0
-
- ADD FLASH ENV_SMOKE 0
- ADD FLASH ENV_SMOKE 0.2
- ADD FLASH ENV_SMOKE 0.4
- ADD FLASH ENV_SMOKE 0.6
- ADD FLASH ENV_SMOKE2 0.5
- ADD FLASH ENV_SMOKE2 0.8
-
- END
-
- #-------------------------------------------------------------------------------
-
- BEGIN SHAPE ENV_STEAM # ENV_STEAM
- SET numpolys 18
-
- SPHERE
- texture Smoke01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 80
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH ENV_STEAM
- rotating_SHAPE ENV_STEAM
- SET StartSize 10
- SET DeltaSize 55
- SET Acceleration 5
-
- SET Attack 0.1
- SET Sustain 0.05
- SET Decay 0.2
- SET RotationSpeed 1
-
- Position 0 0 0
-
- MOVE 0.5 30 0.2 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0.1 0 0.1
-
- END
-
- BEGIN SHAPE ENV_STEAM2 # ENV_STEAM2
- SET numpolys 18
-
- SPHERE
- texture Smoke01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 80
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH ENV_STEAM2
- rotating_SHAPE ENV_STEAM2
- SET StartSize 10
- SET DeltaSize 55
- SET Acceleration 5
-
- SET Attack 0.1
- SET Sustain 0.05
- SET Decay 0.2
- SET RotationSpeed -1
-
- Position 0 0 0
-
- MOVE 0.5 30 0.2 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0.1 0 0.1
-
- END
-
-
- BEGIN MULTI ENV_STEAM 0
-
-
- ADD FLASH ENV_STEAM 0.05
- ADD FLASH ENV_STEAM 0.1
- ADD FLASH ENV_STEAM 0.15
- ADD FLASH ENV_STEAM 0.2
- ADD FLASH ENV_STEAM 0.25
- ADD FLASH ENV_STEAM 0.3
- ADD FLASH ENV_STEAM2 0.35
- ADD FLASH ENV_STEAM2 0.4
- ADD FLASH ENV_STEAM2 0.45
- ADD FLASH ENV_STEAM2 0.6
- ADD FLASH ENV_STEAM2 0.65
- ADD FLASH ENV_STEAM2 0.7
- ADD FLASH ENV_STEAM2 0.75
-
-
- END
-
- #-------------------------------------------------------------------------------
- BEGIN SHAPE ENV_EXPLODE # ENV_EXPLODE
- SET numpolys 2
-
- SPRITE
- texture Expl03.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 100
- INNER 255 255 255 255
-
- end
-
-
- BEGIN FLASH ENV_EXPLODE
- rotating_SHAPE ENV_EXPLODE
- SET StartSize 15
- SET DeltaSize -10
- SET Acceleration 0
-
- SET Attack 0.5
- SET Sustain 1
- SET Decay 1
- SET RotationSpeed 0.5
-
- #Position 0 0 0
-
- MOVE 10 15 10 # x y z
- GRAVITY 0 -35 0
-
- RANDOMIZE_SIZE 7
- RANDOMIZE_MOVE 10 10 10
-
- END
-
-
- BEGIN SHAPE ENV_EXPLODE1 #ENV_EXPLODE1
- SET numpolys 18
-
- SPHERE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 100
- INNER 255 255 255 255
- END
-
-
- BEGIN FLASH ENV_EXPLODE1
- rotating_SHAPE ENV_EXPLODE1
- SET StartSize 180
- SET DeltaSize -60
- SET Acceleration 6
-
- SET Attack 0.5
- SET Sustain 0.5
- SET Decay 0.2
- SET RotationSpeed 0.2
-
- # Position 0 0 0
-
- MOVE 3 2 3 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 3 2 3
-
- END
-
-
- BEGIN SHAPE ENV_EXPLODE2 #ENV_EXPLODE2
- SET numpolys 18
-
- SPHERE
- texture Fire01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 100
- INNER 255 255 255 255
- END
-
-
- BEGIN FLASH ENV_EXPLODE2
- rotating_SHAPE ENV_EXPLODE2
- SET StartSize 200
- SET DeltaSize -50
- SET Acceleration 10
-
- SET Attack 0.1
- SET Sustain 1
- SET Decay 3
- SET RotationSpeed -0.2
-
- # Position 0 0 0
-
- MOVE 3 2 3 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 3 3 3
-
- END
-
- BEGIN SHAPE ENV_EXPLODE3 #ENV_EXPLODE3
- SET numpolys 2
-
- SPRITE
- texture Smoke01.3df
-
- OUTER 100 100 100 0
- CENTER 100 100 100 120
- INNER 100 100 100 255
- END
-
-
- BEGIN FLASH ENV_EXPLODE3
- Rotating_SHAPE ENV_EXPLODE3
- SET StartSize 130
- SET DeltaSize 10
- SET Acceleration 0
-
- SET Attack 0.5
- SET Sustain 1
- SET Decay 3
- SET RotationSpeed 0.04
-
- # Position 0 0 0
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN SHAPE ENV_EXPLODE4 #ENV_EXPLODE4
- SET numpolys 2
-
- SPRITE
- texture Smoke01.3df
-
- OUTER 70 70 70 0
- CENTER 70 70 70 230
- INNER 70 70 70 255
- END
-
-
- BEGIN FLASH ENV_EXPLODE4
- rotating_SHAPE ENV_EXPLODE4
- SET StartSize 190
- SET DeltaSize -10
- SET Acceleration 0
-
- SET Attack 0.2
- SET Sustain 2
- SET Decay 3
- SET RotationSpeed 0.05
-
- # Position 0 0 0
-
- MOVE 0.1 2 0.2 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0.3 0 0.2
-
- END
-
- BEGIN SHAPE ENV_EXPLODE5 #ENV_EXPLODE5
- SET numpolys 2
-
- SPRITE
- texture Smoke01.3df
-
- OUTER 70 70 70 0
- CENTER 70 70 70 230
- INNER 70 70 70 255
- END
-
-
- BEGIN FLASH ENV_EXPLODE5
- rotating_SHAPE ENV_EXPLODE5
- SET StartSize 190
- SET DeltaSize -10
- SET Acceleration 0
-
- SET Attack 0.2
- SET Sustain 2
- SET Decay 3
- SET RotationSpeed -0.05
-
- # Position 0 0 0
-
- MOVE 0.1 1 0.2 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0.3 0 0.2
-
- END
-
-
- BEGIN MULTI ENV_EXPLODE 0
-
- ADD FLASH GRENADE_ARCH1 0
- ADD FLASH GRENADE_ARCH1 0.05
- ADD FLASH GRENADE_ARCH1 0
- ADD FLASH GRENADE_ARCH1 0.05
- ADD FLASH GRENADE_ARCH1 0
- ADD FLASH GRENADE_ARCH1 0
- ADD FLASH GRENADE_ARCH1 0.05
- ADD FLASH GRENADE_ARCH1 0
- ADD FLASH GRENADE_ARCH1 0.02
- ADD FLASH GRENADE_ARCH 0
- ADD FLASH GRENADE_ARCH2 0.1
- ADD FLASH GRENADE_ARCH 0.2
- ADD FLASH GRENADE_ARCH2 0
- ADD FLASH GRENADE_ARCH6 0
-
- ADD FLASH GRENADE_ARCH1 0.04
- ADD FLASH GRENADE_ARCH1 0.11
- ADD FLASH GRENADE_ARCH1 0.04
- ADD FLASH GRENADE_ARCH1 0.11
- ADD FLASH GRENADE_ARCH1 0.04
- ADD FLASH GRENADE_ARCH1 0.04
- ADD FLASH GRENADE_ARCH1 0.11
- ADD FLASH GRENADE_ARCH1 0.04
- ADD FLASH GRENADE_ARCH1 0.06
- ADD FLASH GRENADE_ARCH 0.04
- ADD FLASH GRENADE_ARCH2 0.5
- ADD FLASH GRENADE_ARCH 0.6
- ADD FLASH GRENADE_ARCH2 0.04
- ADD FLASH GRENADE_ARCH6 0.04
-
- ADD FLASH GRENADE_ARCH1 2.5
- ADD FLASH GRENADE_ARCH1 1.20
- ADD FLASH GRENADE_ARCH1 1.10
- ADD FLASH GRENADE_ARCH1 1.20
- ADD FLASH GRENADE_ARCH1 1.10
- ADD FLASH GRENADE_ARCH1 1.10
- ADD FLASH GRENADE_ARCH1 1.20
- ADD FLASH GRENADE_ARCH1 1.10
- ADD FLASH GRENADE_ARCH1 1.20
- ADD FLASH GRENADE_ARCH 1.10
- ADD FLASH GRENADE_ARCH2 1.8
- ADD FLASH GRENADE_ARCH 1.14
- ADD FLASH GRENADE_ARCH2 1.10
- ADD FLASH GRENADE_ARCH6 1.10
-
- ADD FLASH ENV_EXPLODE1 1.5
- ADD FLASH ENV_EXPLODE1 1.10
- ADD FLASH ENV_EXPLODE1 1.5
- ADD FLASH ENV_EXPLODE1 1.10
- ADD FLASH ENV_EXPLODE1 1.5
- ADD FLASH ENV_EXPLODE1 1.5
- ADD FLASH ENV_EXPLODE1 1.10
- ADD FLASH ENV_EXPLODE1 1.10
- ADD FLASH ENV_EXPLODE1 1.5
- ADD FLASH ENV_EXPLODE 1.10
- ADD FLASH ENV_EXPLODE2 1.5
- ADD FLASH ENV_EXPLODE 1.4
- ADD FLASH ENV_EXPLODE2 1.7
-
- ADD FLASH ENV_EXPLODE3 2.1
- ADD FLASH ENV_EXPLODE4 2.1
- ADD FLASH ENV_EXPLODE5 2.1
-
- ADD FLASH GRENADE_ARCH3 0.1
- ADD FLASH GRENADE_ARCH4 0.3
- ADD FLASH GRENADE_ARCH5 0.2
-
- END
-
- #-------------------------------------------------------------------------------
- BEGIN SHAPE INSECT_SWARM # INSECT_SWARM
- SET numpolys 12
-
- SPHERE
- texture Plague.3df
-
- OUTER 20 20 20 0
- CENTER 20 20 20 80
- INNER 20 20 20 255
-
- end
-
-
- BEGIN FLASH INSECT_SWARM
- rotating_SHAPE INSECT_SWARM
- SET StartSize 20
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 2
- SET Sustain 2
- SET Decay 2
- SET RotationSpeed 5
-
- Position 0 6 0
-
- MOVE 0.3 0 0.3 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0.2 0 0.2
-
- END
- BEGIN SHAPE INSECT_SWARM2 # INSECT_SWARM2
- SET numpolys 12
-
- SPHERE
- texture Plague.3df
-
- OUTER 20 20 20 0
- CENTER 20 20 20 80
- INNER 20 20 20 255
-
- end
-
-
- BEGIN FLASH INSECT_SWARM2
- rotating_SHAPE INSECT_SWARM2
- SET StartSize 40
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 2
- SET Sustain 2
- SET Decay 2
- SET RotationSpeed -8
-
- Position 0 3 0
-
- MOVE -0.3 0 -0.3 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE -0.3 0 -0.3
-
- END
-
- BEGIN SHAPE INSECT_SWARM3 # INSECT_SWARM3
- SET numpolys 2
-
- SPRITE
- texture Plague.3df
-
- OUTER 20 20 20 0
- CENTER 20 20 20 80
- INNER 20 20 20 255
-
- end
-
-
- BEGIN FLASH INSECT_SWARM3
- rotating_SHAPE INSECT_SWARM3
- SET StartSize 40
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.5
- SET Sustain 1
- SET Decay 1
- SET RotationSpeed -7
-
- Position 3 5 0
-
- MOVE -2 -3 -0.3 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE -0.3 0 -0.3
-
- END
-
- BEGIN SHAPE INSECT_SWARM4 # INSECT_SWARM4
- SET numpolys 2
-
- SPRITE
- texture Plague.3df
-
- OUTER 20 20 20 0
- CENTER 20 20 20 80
- INNER 20 20 20 255
-
- end
-
-
- BEGIN FLASH INSECT_SWARM4
- rotating_SHAPE INSECT_SWARM4
- SET StartSize 40
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.5
- SET Sustain 1
- SET Decay 1
- SET RotationSpeed -7
-
- Position 3 5 0
-
- MOVE 2 3 0.3 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE -0.3 0 -0.3
-
- END
-
-
-
-
- BEGIN MULTI INSECT_SWARM 0
-
- ADD FLASH INSECT_SWARM 0
- ADD FLASH INSECT_SWARM2 0
- ADD FLASH INSECT_SWARM 1
- ADD FLASH INSECT_SWARM2 1
- ADD FLASH INSECT_SWARM 0
- ADD FLASH INSECT_SWARM2 0
- ADD FLASH INSECT_SWARM 1
- ADD FLASH INSECT_SWARM2 1
- ADD FLASH INSECT_SWARM3 0
- ADD FLASH INSECT_SWARM4 0
- ADD FLASH INSECT_SWARM3 1
- ADD FLASH INSECT_SWARM4 1
-
-
- END
-
- #-----------------------------------------------------------
-
- BEGIN SHAPE CAST_SPELL # CAST_SPELL
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 250 200 40 0
- CENTER 250 200 40 255
- INNER 250 200 40 180
- end
-
-
- BEGIN FLASH CAST_SPELL
- rotating_SHAPE CAST_SPELL
- SET StartSize 35
- SET DeltaSize -50
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 1.3
- SET Decay 0.2
- SET RotationSpeed -9
-
- MOVE 5 5 5 # x y z
- Position -2 10 0
-
- # MOVE 0.2 25 0.3 # x y z
-
- RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 0.2 0 0.2
- RANDOMIZE_MOVE 10 10 10
-
- END
- BEGIN SHAPE CAST_SPELL02 # CAST_SPELL02
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
-
- OUTER 200 200 40 0
- CENTER 200 200 40 255
- INNER 200 200 40 180
- end
-
-
- BEGIN FLASH CAST_SPELL02
- Rotating_SHAPE CAST_SPELL02
- SET StartSize 35
- SET DeltaSize -50
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 1.3
- SET Decay 0.2
- SET RotationSpeed 9
-
- Position -2 10 0
-
- MOVE 5 5 5 # x y z
- # MOVE 0.2 25 0.3 # x y z
-
- RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 0.2 0 0.2
- RANDOMIZE_MOVE 10 10 10
-
- END
-
-
- BEGIN SHAPE CAST_SPELL03 # CAST_SPELL03
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 250 200 40 0
- CENTER 250 200 40 255
- INNER 200 200 40 200
- end
-
-
- BEGIN FLASH CAST_SPELL03
- rotating_SHAPE CAST_SPELL03
- SET StartSize 25
- SET DeltaSize -40
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 1.0
- SET Decay 1
- SET RotationSpeed 9
-
- Position -2 10 0
-
- MOVE 5 5 5 # x y z
- # MOVE 0.05 20 0.02 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 0.1 1 0.1
- RANDOMIZE_MOVE 10 10 10
-
- END
-
- BEGIN SHAPE CAST_SPELL04 # CAST_SPELL04
- SET numpolys 2
-
- SPRITE
- texture Glow01.3df
-
- OUTER 200 200 40 0
- CENTER 250 200 40 255
- INNER 250 200 40 210
- end
-
-
- BEGIN FLASH CAST_SPELL04
- rotating_SHAPE CAST_SPELL04
- SET StartSize 25
- SET DeltaSize -45
- SET Acceleration 0
-
- SET Attack 1
- SET Sustain 1.0
- SET Decay 1
- SET RotationSpeed -9
-
- Position 2 10 0
- MOVE 5 5 5 # x y z
-
- # MOVE 0.05 20 0.02 # x y z
- GRAVITY 0 0 0
-
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 10 10 10
- # RANDOMIZE_MOVE 0.1 2 0.1
-
- END
-
- BEGIN SHAPE CAST_SPELL05 # CAST_SPELL05
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 200 100 40 0
- CENTER 250 100 40 255
- INNER 200 100 40 255
- end
-
-
- BEGIN FLASH CAST_SPELL05
- rotating_SHAPE CAST_SPELL05
- SET StartSize 35
- SET DeltaSize -45
- SET Acceleration 0
-
- SET Attack 0.5
- SET Sustain 1.5
- SET Decay 0.5
- SET RotationSpeed 9
-
- Position 2 10 0
-
- MOVE 5 5 5 # x y z
- # MOVE 0 20 0 # x y z
- #GRAVITY 0 0 0
- RANDOMIZE_MOVE 10 10 10
-
- #RANDOMIZE_SIZE 0
- #RANDOMIZE_MOVE 2 0 2
-
- END
-
- BEGIN SHAPE CAST_SPELL06 # CAST_SPELL06
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 200 200 40 0
- CENTER 200 200 40 255
- INNER 200 200 40 255
- end
-
-
- BEGIN FLASH CAST_SPELL06
- rotating_SHAPE CAST_SPELL06
- SET StartSize 35
- SET DeltaSize -45
- SET Acceleration 0
-
- SET Attack 0.5
- SET Sustain 1.5
- SET Decay 0.5
- SET RotationSpeed -9
-
- Position 2 10 0
-
- MOVE 5 5 5 # x y z
- # MOVE 0 20 0 # x y z
- #GRAVITY 0 0 0
-
- #RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 10 10 10
-
- END
-
- BEGIN SHAPE CAST_SPELL07 # CAST_SPELL07
- SET numpolys 12
-
- SPHERE
- texture Glow01.3df
-
- OUTER 200 200 40 0
- CENTER 200 200 40 50
- INNER 200 200 40 50
- end
-
-
- BEGIN FLASH CAST_SPELL07
- Static_SHAPE CAST_SPELL07
- SET StartSize 95
- SET DeltaSize -10
- SET Acceleration 0
-
- SET Attack 0.5
- SET Sustain 1.5
- SET Decay 0.2
- #SET RotationSpeed -9
-
- Position 0 10 0
-
- MOVE 0 2.5 0 # x y z
- #GRAVITY 0 0 0
-
- #RANDOMIZE_SIZE 0
- #RANDOMIZE_MOVE 2 0 2
-
- END
-
-
-
-
-
-
- BEGIN MULTI CAST_SPELL1 0
-
- ADD FLASH CAST_SPELL 0
- ADD FLASH CAST_SPELL 0.2
- ADD FLASH CAST_SPELL02 0.4
- ADD FLASH CAST_SPELL02 0.6
- ADD FLASH CAST_SPELL03 0.8
- ADD FLASH CAST_SPELL03 0.3
- ADD FLASH CAST_SPELL04 0.5
- ADD FLASH CAST_SPELL04 0.7
- ADD FLASH CAST_SPELL02 0.9
- ADD FLASH CAST_SPELL03 0.1
- ADD FLASH CAST_SPELL03 0.35
- ADD FLASH CAST_SPELL04 0.45
- ADD FLASH CAST_SPELL04 0.25
- ADD FLASH CAST_SPELL05 0.65
- ADD FLASH CAST_SPELL05 0.75
- ADD FLASH CAST_SPELL05 0.85
- ADD FLASH CAST_SPELL06 0.95
- ADD FLASH CAST_SPELL06 0
- ADD FLASH CAST_SPELL06 0
- ADD FLASH CAST_SPELL07 0
-
-
- END
-
- #---------------------------------------------------------------
- BEGIN SHAPE TELEPORT4 # TELEPORT4
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 60
- INNER 200 255 110 230
- end
-
-
- BEGIN FLASH TELEPORT4
- rotating_SHAPE TELEPORT4
- SET StartSize 20
- SET DeltaSize -16
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0.5
- SET Decay 0.2
- SET RotationSpeed 9
-
- Position 0 4.5 0
-
- # MOVE 2 -20 2 # x y z
- #GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 2 10 1
-
-
- END
-
- BEGIN SHAPE TELEPORT5 # TELEPORT5
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 60
- INNER 200 255 110 230
- end
-
-
- BEGIN FLASH TELEPORT5
- rotating_SHAPE TELEPORT5
- SET StartSize 20
- SET DeltaSize -15
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 0.5
- SET Decay 0.2
- SET RotationSpeed -9
-
- Position 0 4.5 0
-
- # MOVE 2 20 2 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 5
- # RANDOMIZE_MOVE 2 10 2
-
-
- END
-
- BEGIN SHAPE TELEPORT7 # TELEPORT7
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 30
- INNER 200 255 110 180
- end
-
-
- BEGIN FLASH TELEPORT7
- rotating_SHAPE TELEPORT7
- SET StartSize 20
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.2
- SET Sustain 0.5
- SET Decay 0.2
- SET RotationSpeed 13
-
- Position 0 4.5 0
-
- #MOVE 2 4 2 # x y z
- #GRAVITY 0 0 0
-
- #RANDOMIZE_SIZE 5
- #RANDOMIZE_MOVE 2 10 2
-
-
- END
-
- BEGIN SHAPE TELEPORT8 # TELEPORT8
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 60
- INNER 200 255 110 200
- end
-
-
- BEGIN FLASH TELEPORT8
- rotating_SHAPE TELEPORT8
- SET StartSize 20
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.2
- SET Sustain 0.5
- SET Decay 0.2
- SET RotationSpeed -10
-
- Position 0 4.5 0
-
- #MOVE 2 4 2 # x y z
- #GRAVITY 0 0 0
-
- #RANDOMIZE_SIZE 5
- #RANDOMIZE_MOVE 2 10 2
-
-
- END
-
-
-
- BEGIN SHAPE TELEPORT6 # TELEPORT6
- SET numpolys 12
-
- SPHERE
- texture Glow01.3df
-
- OUTER 240 255 110 0
- CENTER 240 255 110 0
- INNER 200 255 110 255
- end
-
-
- BEGIN FLASH TELEPORT6
- STATIC_SHAPE TELEPORT6
- SET StartSize 60
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.2
- SET Sustain 0.08
- SET Decay 1
-
-
- Position 0 4.5 0
-
- #MOVE 2 17 2 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 5
- #RANDOMIZE_MOVE 2 10 3
-
-
- END
-
- BEGIN MULTI TELEPORT 0
-
- ADD FLASH TELEPORT7 0
- ADD FLASH TELEPORT8 0
- ADD FLASH TELEPORT6 0
- ADD FLASH TELEPORT4 0
- ADD FLASH TELEPORT4 0
- ADD FLASH TELEPORT5 0
-
- END
-
-
- #-------------------------------------------------------------
-
- BEGIN SHAPE L_LIGHTNING # L_LIGHTNING
- SET numpolys 2
-
- SPRITE
- texture Glow01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 0
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH L_LIGHTNING
- STATIC_SHAPE L_LIGHTNING
- SET StartSize 60
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 3
- SET Decay 2
-
-
- #Position 0 4.5 0
-
- #MOVE 2 17 2 # x y z
- # GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 5
- #RANDOMIZE_MOVE 2 10 3
-
-
- END
-
- BEGIN SHAPE L_LIGHTNING2 # L_LIGHTNING2
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 160
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH L_LIGHTNING2
- rotating_SHAPE L_LIGHTNING2
- SET StartSize 10
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 4
- SET Decay 0.2
- SET RotationSpeed -9
-
- #Position 0 0 0
-
- # MOVE 8 -20 8 # x y z
- #GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 10
- # RANDOMIZE_MOVE 10 10 10
-
- END
- BEGIN SHAPE L_LIGHTNING3 # L_LIGHTNING3
- SET numpolys 2
-
- SPRITE
- texture E_Star01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 160
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH L_LIGHTNING3
- rotating_SHAPE L_LIGHTNING3
- SET StartSize 10
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.1
- SET Sustain 4
- SET Decay 0.2
- SET RotationSpeed 9
-
- #Position 0 0 0
-
- # MOVE 8 0 8 # x y z
- #GRAVITY 0 0 0
-
- #RANDOMIZE_SIZE 10
- #RANDOMIZE_MOVE 10 10 10
-
- END
-
-
-
-
- BEGIN MULTI LILITH_LIGHTNING 0
-
- ADD FLASH L_LIGHTNING 0
- ADD FLASH L_LIGHTNING2 0
- ADD FLASH L_LIGHTNING3 0
-
-
- END
-
- #---------------------------------------------------------------
- BEGIN SHAPE SHIELD # SHIELD
- SET numpolys 2
-
- SPRITE
- texture Glow01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 0
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH SHIELD
- Rotating_SHAPE SHIELD
- SET StartSize 15
- SET DeltaSize -10
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.2
- SET Decay 0.5
- SET Rotationspeed 9
-
- # Position 0 2 0
-
- MOVE -10 2 10 # x y z
- # GRAVITY 0 -40 0
-
- RANDOMIZE_SIZE 5
- # RANDOMIZE_MOVE 12 10 13
-
-
- END
-
- BEGIN SHAPE SHIELD2 # SHIELD2
- SET numpolys 2
-
- SPRITE
- texture Glow01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 0
- INNER 255 255 255 255
- end
-
-
- BEGIN FLASH SHIELD2
- Rotating_SHAPE SHIELD2
- SET StartSize 30
- SET DeltaSize -15
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 0.2
- SET Decay 0.5
- SET Rotationspeed 5
-
- Position 0 -2 0
-
- MOVE -30 5 32 # x y z
- GRAVITY 0 -40 0
-
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 12 3 13
-
-
- END
-
-
- BEGIN MULTI SHIELD 0
-
- ADD FLASH SHIELD 0
- # ADD FLASH SHIELD2 0
- ADD FLASH SHIELD 0
- # ADD FLASH SHIELD2 0
-
-
- END
-
- #---------------------------------------------------------------
- BEGIN SHAPE SHIELD_GLOW # SHIELD_GLOW
- SET numpolys 2
-
- SPRITE
- texture Glow01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 100
- INNER 255 255 255 255
- end
-
- BEGIN FLASH SHIELD_GLOW
- STATIC_SHAPE SHIELD_GLOW
- SET StartSize 50
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0.5
- SET Sustain 1000
- SET Decay 1
- # SET Rotationspeed 5
-
- #Position 0 -2 0
-
- #MOVE -30 5 32 # x y z
- #GRAVITY 0 -40 0
-
- # RANDOMIZE_SIZE 5
- # RANDOMIZE_MOVE 12 3 13
-
-
- END
-
-
- BEGIN MULTI SHIELD_GLOW 0
-
- ADD FLASH SHIELD_GLOW 0
-
-
-
- END
-
- #--------------------------------------------------
-
-
- BEGIN SHAPE Explosion_Nuke #nuke ground streak
- SET numpolys 12
-
- SPHERE
- texture Streak03.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
-
- BEGIN FLASH Explosion_Nuke
- Static_SHAPE Explosion_Nuke
- SET StartSize 400
- SET DeltaSize 2000
- SET Acceleration 2
-
- SET Attack 0
- SET Sustain 0
- SET Decay 2
- end
-
- BEGIN SHAPE Explosion_Nuke01 #nuke side streak
- SET numpolys 12
-
- SPHERE
- texture Streak04.3df
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
-
- BEGIN FLASH Explosion_Nuke01
- Static_SHAPE Explosion_Nuke01
- SET StartSize 300
- SET DeltaSize 30
- SET Acceleration 10
-
- SET Attack 0.5
- SET Sustain 2
- SET Decay 1
-
- # MOVE 0 3 0 # x y z
- # GRAVITY 0 0 0
-
- end
-
-
- BEGIN SHAPE Flare_Nuke #Nuke flash
- SET numpolys 12
-
- SPHERE
- texture Flare.3df
-
- OUTER 255 62 62 0
- CENTER 255 255 255 30
- INNER 255 255 255 60
- END
-
- BEGIN FLASH Flare_Nuke
- rotating_SHAPE Flare_Nuke
- SET StartSize 50
- SET DeltaSize 0
- SET Acceleration 3
-
- SET Attack 0
- SET Sustain 2
- SET Decay 1
- SET RotationSpeed 10
- END
-
- BEGIN SHAPE Smoke_Nuke # nuke smoke
- SET numpolys 18
-
- SPHERE
- texture Smoke.3df
-
- OUTER 0 0 0 0
- CENTER 0 0 0 80
- INNER 0 0 0 80
- END
-
-
- BEGIN FLASH Smoke_Nuke
- rotating_SHAPE Smoke_Nuke
- SET StartSize 150
- SET DeltaSize 1
- SET Acceleration 0.6
-
- SET Attack 1
- SET Sustain 1
- SET Decay 1
- Set RotationSpeed 0.02
-
-
- end
-
- BEGIN FLASH Smoke_Nuke02
- rotating_SHAPE Smoke_Nuke
- SET StartSize 100
- SET DeltaSize 1
- SET Acceleration 0.5
-
- SET Attack 1
- SET Sustain 1
- SET Decay 1
- Set RotationSpeed -0.02
-
-
- end
-
- BEGIN SHAPE Expl_Nuke02 # nuke flame pillar
- SET numpolys 18
-
- SPHERE
- texture Streak02.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 100
- INNER 255 255 255 200
- END
-
-
- BEGIN FLASH Expl_Nuke02
- Static_SHAPE Expl_Nuke02
- SET StartSize 200
- SET DeltaSize 5
- SET Acceleration 0.3
-
- SET Attack 1
- SET Sustain 1
- SET Decay 1
-
-
-
- MOVE 0 1 0 # x y z
- GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 100 100
- END
-
- BEGIN SHAPE Expl_Nuke03 # nuke side flames
- SET numpolys 12
-
- SPHERE
- texture Expl01.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 80
- INNER 255 255 255 200
- END
-
- BEGIN FLASH Expl_Nuke03
- Rotating_SHAPE Expl_Nuke03
- SET StartSize 80
- SET DeltaSize 1
- SET Acceleration 0
-
- SET Attack 1
- SET Sustain 1
- SET Decay 0.5
- SET RotationSpeed 0.02
-
-
- MOVE 0 1 0 # x y z
- GRAVITY 0 0 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 100 100
- END
-
- BEGIN FLASH Expl_Nuke04
- Rotating_SHAPE Expl_Nuke03
- SET StartSize 80
- SET DeltaSize 1
- SET Acceleration 0.06
-
- SET Attack 1
- SET Sustain 2
- SET Decay 1
- SET RotationSpeed 0.05
-
-
- MOVE 1 0 0 # x y z
- GRAVITY 0 -0.03 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 100 100
- END
- BEGIN FLASH Expl_Nuke05
- Rotating_SHAPE Expl_Nuke03
- SET StartSize 80
- SET DeltaSize 1
- SET Acceleration 0.06
-
- SET Attack 1
- SET Sustain 1
- SET Decay 0.5
- SET RotationSpeed -0.05
-
-
- MOVE 0 0 -2 # x y z
- GRAVITY 0 -0.03 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 100 100
- END
-
- BEGIN FLASH Expl_Nuke06
- Rotating_SHAPE Expl_Nuke03
- SET StartSize 80
- SET DeltaSize 1
- SET Acceleration 0.06
-
- SET Attack 1
- SET Sustain 1
- SET Decay 0.5
- SET RotationSpeed 0.05
-
-
- MOVE -2 0 0 # x y z
- GRAVITY 0 -0.03 0
-
- # RANDOMIZE_SIZE 0
- # RANDOMIZE_MOVE 0 100 100
- END
-
- BEGIN SHAPE Gshock #nuke ground shock
- SET numpolys 2
-
- SPRITE
- texture Shock03.3df
-
- OUTER 255 255 255 0
- CENTER 255 255 255 140
- INNER 255 255 255 200
- END
-
-
- BEGIN MULTI NUKE 0
-
-
- ADD FLASH Explosion_Nuke 0
- ADD FLASH Explosion_Nuke01 0
- ADD FLASH Flare_Nuke 0
- ADD FLASH Smoke_Nuke 4
- ADD FLASH Smoke_Nuke02 4
- ADD FLASH Expl_Nuke03 1
- ADD FLASH Expl_Nuke02 2
- ADD FLASH Expl_Nuke04 1
- ADD FLASH Expl_Nuke05 3
- ADD FLASH Expl_Nuke06 2
-
- END
-
- #------------------------------------------------------------------
-
- BEGIN SHAPE Rail_Arch01 #Rail
- SET numpolys 18
-
- SPHERE
- texture Glow01.3df
-
- OUTER 0 155 0 0
- CENTER 0 155 0 255
- INNER 0 155 0 255
- END
-
-
- BEGIN FLASH Rail_Arch01
- Static_SHAPE Rail_Arch01
- SET StartSize 20
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain 1
- SET Decay 1.5
-
- # MOVE 0 3 0 # x y z
- # GRAVITY 0 0 0
- end
-
- BEGIN SHAPE Rail_Arch02 #Rail2
- SET numpolys 18
-
- SPHERE
- texture Glow01.3df
-
- OUTER 0 155 0 0
- CENTER 0 155 0 255
- INNER 0 155 0 255
- END
-
-
- BEGIN FLASH Rail_Arch02
- Static_SHAPE Rail_Arch02
- SET StartSize 3
- SET DeltaSize 0
- SET Acceleration 0
-
- SET Attack 0
- SET Sustain .5
- SET Decay 0.5
-
- MOVE 0 -3 0 # x y z
- GRAVITY 0 -3 0
-
- RANDOMIZE_SIZE 10
- end
-
-
- BEGIN MULTI Railgun_Arch 0
-
- ADD FLASH Rail_Arch01 0
- ADD FLASH Rail_Arch02 0.5
- ADD FLASH Rail_Arch02 0.8
- ADD FLASH Rail_Arch02 1.2
- ADD FLASH Rail_Arch02 1
- ADD FLASH Fire_Smoke3 0.1
- ADD FLASH Fire_Smoke3 0.4
- ADD FLASH Fire_Smoke2 0
- ADD FLASH Fire_Smoke2 0
-
-
-
- END
-
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